![]() ![]() Post Processing: Again, you can leave this on. Lowering from Very High to High improved performance by 30%, so while the visual difference is noticeable – shadows become more pixelated, and are removed from certain environmental details like grass – it’s a prime setting to cut if you just want more frames.įog: Leave this on High, as the only other setting – Low – didn’t improve performance at all. Shadows: Conversely, this is the single biggest hitter of the bunch. Leave it up and enjoy more dramatic wizard fights. Visual Effects: Surprisingly, dropping this from High to Medium didn’t affect average performance by even a single frame. The sharpness difference isn’t really visible, and it cut the GTX 1050 Ti’s average performance from 112fps to 103fps, an 8% reduction. Image Sharpening: This sharpening filter doesn’t actually fall under the visual presets, and must be toggled independently. I tested each of these individually to see how lower settings affect performance compared to the Very High preset: Yes, missing resolution options notwithstanding, the PC version of Diablo Immortal does have a few graphics settings to mix and match. Left to right: Very High, High, Medium, Low Although, note the huge disparity between Very High and High, that then contracts into a practically invisible FPS difference between three lowest presets – to me, that says it's not really worth going below High, which is in fact a combination of high- and medium-quality individual settings. There are serious performance improvements to be had, judging from how the other presets fared on the GTX 1050 Ti: High averaged 184fps, Medium got 188fps, and Low produced 194fps. I’ll take a fresh look if Blizzard ever add support for higher, more demanding resolutions, but until the 1080p limit is lifted, you’ll only need to make quality reductions if you’re on truly ancient hardware or integrated graphics. When the humble GTX 1050 Ti can glide to a 112fps average, Diablo Immortal will be no match for newer, faster and/or more widely-used graphics cards. Neither of these are listed among Blizzard’s known issues, but clearly some more spit and polish is needed.Įven with these potential hitches, most PCs will be able to handle the Very High preset without any additional changes (except perhaps raising or disabling the game's frame rate cap, or disabling V-sync if you have a FreeSync or G-Sync monitor). RPS vid bud Liam, meanwhile, didn’t have this problem, but did suffer sudden FPS drops during busy fights even with an RTX 3080. I often noticed the camera making mini-jumps every other step, as if it was struggling to smoothly track my character's movement. While average performance is likely to be high, there are some technical issues here too. It’s also still maxing out at 1080 pixels vertically, and most of the UI elements don’t tuck as neatly into their respective corners as they do in standard widescreen. Ultrawide support is mixed, too: it can fill out most of a 3440x1440 screen without stretching, but not enough to avoid vertical black bars at either edge. There’s a little leeway to be given with betas, but for a developer of Blizzard Entertainment’s resources, this is a gigantic omission. Even if you’re playing on a 4K monitor, as I was, there’s no way to raise the in-game resolution. You might notice I didn’t specify a resolution for those performance figures: that’s because Diablo Immortal is locked to 1080p on PC. This still exceeds the recommended spec, especially when installed in the RPS test rig alongside a Core i5-11600K and 16GB of RAM, but since this combination averaged 112fps on Diablo Immortal’s Very High preset (scaling up to 194fps on Low), most weaker hardware shouldn’t have much trouble reaching at least 60fps.Īnd yet, all is not well for the PC version. GPU – Nvidia GeForce GTX 770 / AMD Radeon RX 470įor testing I skipped the best graphics cards of the current generation and went for the slowest GPU in my kit cupboard, the Nvidia GeForce GTX 1050 Ti.GPU – Nvidia GeForce GTX 460 / ATI Radeon HD 6850 / Intel HD Graphics 530.The recommended specs should be easily surpassed by a lot of modern systems, too. Blizzard’s minimum specs even list Intel integrated graphics, and a relatively old version at that. The upside of being a rejigged mobile game is that Diablo Immortal doesn’t make big demands of your PC hardware at all. These come in spite of some very hardware requirements that should allow Immortal to run smoothly on most PCs, though further down I’ve put together a guide to the best settings to change if you do want/need some more frames per second.ĭiablo Immortal system requirements and PC performance
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